# Information

## Features

* Unlimited Pets
* *Per Player Pets*
* Owner Scrolls
* *Inventory or Virtual Pets*
* *Pet Sorting*
* *Pet Candies*
* *Pet Boxes*
* Pet Fusion
* Pet Slots
* Pet Storage
* Pet Cooldowns
* Pet Upgrades
* *HEX Color Support & more*

***

### Supported Plugins

```
RivalHarvesterHoes
RivalPickaxes
RivalMobSwords
RivalFishingRods
SuperMobCoins
ZithiumCollectors
AxGens
VoidChest
CyberLevels
AbyssEconomy
ShopGUIPlus
EDPrison
DeluxeSellwands
EconomyShopGUI & Premium
Scyther
WildTools
AureliumSkills
JobsReborn
OptimalSkills
WarriorMobCoins
ManifestCollector
CoralPrisons
AbyssCollectors
BattlePass
NextGens
WildTools
( Ask for any other to be added)

```

***

### Placeholders

* %rivalpets\_boostraw\_{buffname}% - Shows the current boost raw double
* %rivalpets\_boost\_{buffname}% - Shows the current boost formatted decimal
* %rivalpets\_boostpercentage\_{buffname}% - Shows the current boost  as a percentage
* %rivalpets\_toggleupgrade\_{upgradename}% - Returns true/false if upgrade is toggled on/off
* %rivalpets\_togglemessage\_{upgradename}% - Returns true/false if upgrade messages are toggled on/off
* %rivalpets\_storage% - Shows the current amount of pets in storage
* %rivalpets\_storage\_max% - Shows the max amount of pets in storage
* %rivalpets\_equipped% - Shows the current amount of pets the player has equipped
* %rivalpets\_equipped\_max% - Shows the max amount of pets the player can have active
* %rivalpets\_currency\_{name}% - Shows the raw amount of currency
* %rivalpets\_currency-formatted\_{name}% - Shows the amount of currency 1k, 1m
* %rivalpets\_currency-formatted-decimal\_{name}% - Shows the amount of currency 1,000

### Commands

* /pets give - rivalpets.give
* /pets buffs- rivalpets.buffs
* /pets givecandy- rivalpets.givecandy
* /pets givepetbox - rivalpets.givepetbox
* /pets giveownerscroll- rivalpets.giveownerscroll
* /pets giverarityscroll - rivalpets.giverarityscroll
* /pets givelevelscroll - rivalpets.givelevelscroll
* /pets giveslots- rivalpets.giveslots
* /pets givestorage- rivalpets.givestorage
* /pets hide- rivalpets.hide
* /pets reload- rivalpets.reload
* /pets setowner- rivalpets.setowner
* /pets setslots- rivalpets.setslots
* /pets setstorage- rivalpets.setstorage
* /pets toggle- rivalpets.toggle
* /pets about

Storage Permission "rivalpets.storage.#"

Slots Permission "rivalpets.slots.#"

## **Chat Display**

Permissions:

to use **\[pets]**  in chant if enabled permission : `rivalpets.show`

to click the message in chat if enabled: `rivalpets.preview`

Chat Format: config.yml - Chat-Display: format:&#x20;

***

## Pet Lore Example

```yaml
Inventory-Type:
  material: PLAYER_HEAD
  base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2I1M2I5ODJiNDlkYjljYWI4OTY2MzQyNmVjMGI3YjJhYjBkNjM4OTY0ZjkwY2MzYjYzOTE5MGRiNGY3ZmMxYyJ9fX0="
  name: '&c&lIron Man &4&lPet &7[Lvl. {level}]'
  lore:
    - "&8Common Rarity"
    - ""
    - "&7Owner: &f{owner}"
    - ""
    - "&c&lAbility"
    - " &7┣ Increase the chance of essence pouch"
    - " &7you gain by &a{boost-percent:rivalharvesterhoes-enchant-essencepouch}%"
    - ""
    - "&5&lEnhancement"
    - "{enhancement}"
    - ""
    - "&5&lMastery"
    - "&fMastery Level: {mastery}"
    - ''
    - '&5&lBoosts'
    - '{boost_level}'
    - '{boost_buff}'
    - '{boost_experience}'
    - ""
    - "&4&lInformation"
    - " &7┣ Level: &f{level} &8/ &f{max-level}"
    - " &7┣ Experience: &a{exp} &8/ &c{max-exp}"
    - " &7┣ {progress-bar}  &a{percent}%"
    - " &7┣ &7Tier: &fCommon"
    - " "
```

### Example Configs

Pet Config:

````yaml
```yaml
Settings:
  pet-identifier: "IronMan" # ID of pet
  pet-name: '&c&lIron Man Pet' # Name of pet
  pet-tier: 'Common' # Tier of pet, used for bulk delete
  pet-type: ACTION # or ACTIVATION, ACTION will give EXP when a buff event is triggered, ACTION will give when activated
  owner-locked: true # Locks the pet to the player it was given to
  cooldown: 0 # Cooldown between activating the pet
  allow-same-type: false # Allows the same type of pet to be activated at once
  blacklist: [] # Blocks activation of these pets while this pet is active
Lore-Addon:
  equipped:
    - '&e&lEQUIPPED'
    - '&6Click to unequip this pet'
  unequipped:
    - '&7&lCLICK HERE'
    - '&fClick to equip this pet'
  selected-deletion:
    - '&4&lSELECTED FOR DELETION'
    - '&cClick the confirm button to delete'
  bin-selected:
    - '&4&lSELECTED FOR BIN'
    - '&cClick the confirm button to convert to candy'
  bin-select:
    - '&7&lCLICK HERE'
    - '&fClick to select this pet'
  fusion-select:
    - '&7&lCLICK HERE'
    - '&fClick to select this pet'
  fusion-selected:
    - '&4&lSELECTED FOR FUSION'
    - '&cClick the confirm button to fuse these pets'
  inventory-deposit:
    - '&a&lRIGHT CLICK TO DEPOSIT'
    - '&7Right click to deposit this pet to storage!'
  pet-active:
    - '&a&lPET ACTIVE'
    - '&7Right click to deactivate this pet!'
  pet-inactive:
    - '&c&lPET INACTIVE'
    - '&7Right click to activate this pet!'
  pet-cooldown:
    - '&c&lPET COOLDOWN'
    - '&7This pet is on cooldown!'
Pet-Levels:
  max-level: 100 # The max level the pet can reach not including enchants
  xp-base: 50 # Base XP needed for level up
  xp-increase: 3000 # Increase of xp needed per pet level for level up math for max level xp is xp-base + xp-base * xp-increase
Pet-Display:
  name: '&c&lIron Man Pet &7[Lvl. {level}]'
  name-visiblity: true
  swing-hand: true
  model-engine: example_model
  offSet: 0.0
  equipment:
    chestplate:
      material: LEATHER_CHESTPLATE
      color:
        red: 252
        green: 28
        blue: 3
    helmet:
      material: PLAYER_HEAD
      base64: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2I1M2I5ODJiNDlkYjljYWI4OTY2MzQyNmVjMGI3YjJhYjBkNjM4OTY0ZjkwY2MzYjYzOTE5MGRiNGY3ZmMxYyJ9fX0='
    hand:
      material: DIAMOND_SWORD
      glow: true
Pet-Bin:
  candies:
    'CommonCandy':
      chance: 0.01
      amount: 1-3
      message:
        value: '&3&lPet Bin &8┣  &bYou have found &f{amount} &7&lCommon Pet Candy!'
        sound: 'LEVEL_UP:1:2'
    'RareCandy':
      chance: 0.001
      amount: 1-2
      message:
        value: '&3&lPet Bin &8┣  &bYou have found &f{amount} &b&lRare Pet Candy!'
        sound: 'LEVEL_UP:1:2'
Pet-Experience:
  activation:
    xp: 2
    xp-increase: 0.5
#BuffType:multiplier:multiplier-increase:xp:xp-increase
Buffs:
  - 'rivalharvesterhoes-enchant-essencepouch:0.05:0.01:2:0.2'
Inventory-Type:
  material: PLAYER_HEAD
  base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmMwODQ3NjVjNjJjMDNmMzQ3OWU3NTkyMDhjYTFlN2ZhOTlmNjc0ZDBjOGJlNzhhM2YxMGY1YjFlODY2Y2EyNCJ9fX0="
  name: '&d&lDragon &5&lPet &7[Lvl. {level}]'
  lore:
    - "&8Common Rarity"
    - ""
    - "&7Owner: &f{owner}"
    - ""
    - '&5&lEnhancement'
    - '{enhancement}'
    - ''
    - '&5&lMastery'
    - '&fMaster Level: {mastery}'
    - ''
    - '&5&lBoosts'
    - '{boost_level}'
    - '{boost_buff}'
    - '{boost_experience}'
    -
    - "&d&lAbility"
    - " &7┣ Increase the amount of essence"
    - " &7you gain by &a{boost-percent:rivalharvesterhoes-essence}%"
    - ""
    - "&5&lInformation"
    - " &7┣ Level: &f{level} &8/ &f{max-level}"
    - " &7┣ Experience: &a{exp} &8/ &c{max-exp}"
    - " &7┣ {progress-bar}  &a{percent}%"
    - " &7┣ &7Tier: &fCommon"
    - " "
    
Boost-Settings:
  default-placeholders:
    none-buff: '&#FF0000None'
    none-level: '&#FF0000None'
    none-experience: '&#FF0000None'
  boosts:
    F:
      chance: 10
      types:
        Level:
          minBoost: 1
          maxBoost: 4
          display: "&#979e06Level &8- %boost%% &8- &#808080&lꜰ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 1
          maxBoost: 3
          display: "&#850375Buff &8- %boost%% &8- &#808080&lꜰ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 10
          maxBoost: 20
          display: "&#068f9eExperience &8- %boost%% &8- &#808080&lꜰ ɢʀᴀᴅᴇ"
    E:
      chance: 20
      types:
        Level:
          minBoost: 5
          maxBoost: 9
          display: "&#979e06Level &8- %boost%% &8- &#00FF00&lᴇ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 4
          maxBoost: 6
          display: "&#850375Buff &8- %boost%% &8- &#00FF00&lᴇ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 21
          maxBoost: 30
          display: "&#068f9eExperience &8- %boost%% &8- &#00FF00&lᴇ ɢʀᴀᴅᴇ"
    D:
      chance: 30
      types:
        Level:
          minBoost: 10
          maxBoost: 14
          display: "&#979e06Level &8- %boost%% &8- &#FFFF00&lᴅ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 7
          maxBoost: 9
          display: "&#850375Buff &8- %boost%% &8- &#FFFF00&lᴅ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 31
          maxBoost: 40
          display: "&#068f9eExperience &8- %boost%% &8- &#FFFF00&lᴅ ɢʀᴀᴅᴇ"
    C:
      chance: 20
      types:
        Level:
          minBoost: 15
          maxBoost: 19
          display: "&#979e06Level &8- %boost%% &8- &#1E90FF&lᴄ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 10
          maxBoost: 12
          display: "&#850375Buff &8- %boost%% &8- &#1E90FF&lᴄ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 41
          maxBoost: 50
          display: "&#068f9eExperience &8- %boost%% &8- &#1E90FF&lᴄ ɢʀᴀᴅᴇ"
    B:
      chance: 10
      types:
        Level:
          minBoost: 20
          maxBoost: 24
          display: "&#979e06Level &8- %boost%% &8- &#8A2BE2&lʙ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 13
          maxBoost: 15
          display: "&#850375Buff &8- %boost%% &8- &#8A2BE2&lʙ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 51
          maxBoost: 60
          display: "&#068f9eExperience &8- %boost%% &8- &#8A2BE2&lʙ ɢʀᴀᴅᴇ"
    A:
      chance: 5
      types:
        Level:
          minBoost: 25
          maxBoost: 29
          display: "&#979e06Level &8- %boost%% &8- &#FFA500&lᴀ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 16
          maxBoost: 18
          display: "&#850375Buff &8- %boost%% &8- &#FFA500&lᴀ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 61
          maxBoost: 70
          display: "&#068f9eExperience &8- %boost%% &8- &#FFA500&lᴀ ɢʀᴀᴅᴇ"
    S:
      chance: 3
      types:
        Level:
          minBoost: 30
          maxBoost: 34
          display: "&#979e06Level &8- %boost%% &8- &#FF1493&lѕ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 19
          maxBoost: 22
          display: "&#850375Buff &8- %boost%% &8- &#FF1493&lѕ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 71
          maxBoost: 80
          display: "&#068f9eExperience &8- %boost%% &8- &#FF1493&lѕ ɢʀᴀᴅᴇ"
    SS:
      chance: 1
      types:
        Level:
          minBoost: 35
          maxBoost: 39
          display: "&#979e06Level &8- %boost%% &8- &#00FFFF&lѕѕ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 23
          maxBoost: 26
          display: "&#850375Buff &8- %boost%% &8- &#00FFFF&lѕѕ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 81
          maxBoost: 90
          display: "&#068f9eExperience &8- %boost%% &8- &#00FFFF&lѕѕ ɢʀᴀᴅᴇ"
    SSS:
      chance: 1
      types:
        Level:
          minBoost: 40
          maxBoost: 50
          display: "&#979e06Level &8- %boost%% &8- &#FF4500&lѕѕѕ ɢʀᴀᴅᴇ"
        Buff:
          minBoost: 27
          maxBoost: 30
          display: "&#850375Buff &8- %boost%% &8- &#FF4500&lѕѕѕ ɢʀᴀᴅᴇ"
        Experience:
          minBoost: 91
          maxBoost: 100
          display: "&#068f9eExperience &8- %boost%% &8- &#FF4500&lѕѕѕ ɢʀᴀᴅᴇ"
Pet-Mastery:
  max-prestige: 5
  level-boost-per-prestige: 5
  experience-boost-per-prestige: 0.5
  buff-boost-per-prestige: 0.5
  messages:
    broadcast:
      message:
        value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
        sound: 'LEVEL_UP:1:2'
    message:
      message:
        value: '&3&lRival&f&lPets &8➛ &3You have reached {level} mastery for your {pet}'
        sound: 'LEVEL_UP:1:2'
  custom-requirements:
    enabled: false
    levels:
      '1':
        level: 100
        broadcast:
          message:
            value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
            sound: 'LEVEL_UP:1:2'
      '2':
        level: 200
        broadcast:
          message:
            value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
            sound: 'LEVEL_UP:1:2'
      '3':
        level: 300
        broadcast:
          message:
            value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
            sound: 'LEVEL_UP:1:2'
      '4':
        level: 400
        broadcast:
          message:
            value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
            sound: 'LEVEL_UP:1:2'
      '5':
        level: 500
        broadcast:
          message:
            value: '&3&lRival&f&lPets &8➛ &3{player} &bhas reached pet mastery {level} for his {pet} pet&b!'
            sound: 'LEVEL_UP:1:2'
Fusion-Settings:
  fusion-enabled: false #If the pets can be fused
  keep-level: true # Keeps highest level between the two pets
  keep-prestige: false
  keep-boosts: false
  keep-enhancement: false
  fuse-into: 'RareDragon' # Pet type it will be fused into Make sure it exists or some bad things will happen
  chance-increase: 0.3
  cost-increase: 5000
  info-placeholder: '&b&LFusing Tiers: &fCommon &7» &bRare'
  broadcast:
    message:
      value: '&3&lRival&f&lPets &8➛ &3{player} &bhas fused two pets into &9&lRare Tier&b!'
      sound: 'LEVEL_UP:1:2'
  message:
    message:
      value: '&3&lRival&f&lPets &8➛ &bYou have fused two {pet}''s into &9&lRare Tier&b!'
      sound: 'UI_TOAST_CHALLENGE_COMPLETE:0.3:2'
Messages:
  pet-leveled-up:
    message: "&2&l[&a&l!&2&l] &aYour &2{pet} &ahas levelled up to &7[Lvl. {level}]"
    sound: 'UI_TOAST_CHALLENGE_COMPLETE:0.3:2'
  pet-given:
    message: "&2&l[&a&l!&2&l] &aYou have given &f{player} &2{pet} &apet."
    sound: 'LEVEL_UP:1:2'
  pet-received:
    message: "&2&l[&a&l!&2&l] &aYou have been given a &2{pet} &apet."
    sound: 'LEVEL_UP:1:2'
  pet-activated:
    message: "&2&l[&a&l!&2&l] &aYou have activated your &2{pet} &apet."
    sound: 'LEVEL_UP:1:2'
  pet-deactivated:
    message: "&2&l[&a&l!&2&l] &aYou have deactivated your &2{pet} &apet."
    sound: 'GHAST_FIREBALL:1:1.5'
  pet-deposit:
    message: "&2&l[&a&l!&2&l] &aYou have deposited &2{pet} &apet to your storage."
    sound: 'LEVEL_UP:1:2'
  pet-withdraw:
    message: "&2&l[&a&l!&2&l] &aYou have withdrawn a &2{pet} &apet."
    sound: 'ITEM_PICKUP:2:1'
  owner-locked-deposit:
    message: "&c&l[&4&l!&c&l] &cYou are not the owner of this pet!."
    sound: 'GHAST_FIREBALL:1:1.5'
  owner-locked:
    message: '&4&l[!] &cYou can''t activate this pet as you are &4&lNOT &cthe owner of it!'
    sound: 'GHAST_FIREBALL:1:1.5'
  blacklist:
    message: "&c&l[&4&l!&c&l] &cYou can''t activate {current-pet} until you disable {other-pet}!."
    sound: 'GHAST_FIREBALL:1:1.5'
```
````

Item Available placeholders:&#x20;

```
{owner}  {exp} {max-exp} {level} {max-level} {boost-percent:[bufftype]}
{boost:[bufftype]
```

Helpful Commands:

&#x20;/pet buffs - Display all currently available buff types&#x20;

**Pet Display**

**Plugin has 3 different modes config.yml display-mode: to change, MODE-1 is the default displays pets in a circle, MODE-2 is similar to the default one with some pets location changes, MODE-3 is a Hypixel like pet display, you will have to limit the pet slots to 1**&#x20;

```yaml
display-mode: MODE-1 MODE-2, MODE-3 or MODE-4 
```

```yaml
Pet-Display:
  name: '&d&lDragon Pet &7[Lvl. {level}]'
  name-visiblity: true # Toggle the name display of the pet
  swing-hand: true # Swing the hand when holding the same material type as in hand:
  small: true # By default set to false, if true the pet size will increase
  offSet: 0.0 # Adds an offset to the name of the pet when using a big custom model or modelengine
  model-engine: none # You can set a modelengine model, if set equipment below is ignored
  equipment:
    helmet: # chestplate:, leggings:, boots:, off-hand: can also be set
      material: PLAYER_HEAD
      base64: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmMwODQ3NjVjNjJjMDNmMzQ3OWU3NTkyMDhjYTFlN2ZhOTlmNjc0ZDBjOGJlNzhhM2YxMGY1YjFlODY2Y2EyNCJ9fX0='
    hand:
      material: DIAMOND_HOE
```

**Pet Commands**

You can make pets execute commands based on vanilla buffs: block-break, mob-kill, fish-catch

```yaml
Commands:
  "block-break-exact-stone":
    use-chance: true # when true it will use the chance: below and when it procs it will pick a random command based on the chance (the number after ; is the chance) or if false it will check chances below each time until it procs one of them
    chance: 10
    commands: 
      - 'eco give %player% 1000;10'
      - 'eco give %player% 1000;20'
      - 'eco give %player% 1000;30'
```

## Animated Display Names <a href="#animated-name" id="animated-name"></a>

```yaml
Pet-Display:
  name: '&c&lIron Man Pet &7[Lvl. {level}]'
  name-visiblity: true
  frame-interval: 3 # Time in ticks before next frame is selected, each line is a frame that's going to be displayed
  animated-name:
    - "&b&lR"  
    - "&b&lR"  
    - "&b&lRi"  
    - "&b&lRiv"  
    - "&b&lRival"  
    - "&f&lRival"  
    - "&b&lRival"  
    - "&b&lRiva"  
    - "&b&lRiv"  
    - "&b&lRi"  
    - "&b&lR"  

```

Potion Effects Names for potioneffect-{} Buff

`SPEED, SLOW, FAST_DIGGING, SLOW_DIGGING, INCREASE_DAMAGE, HEAL, HARM, JUMP, CONFUSION, REGENERATION, DAMAGE_RESISTANCE, FIRE_RESISTANCE, WATER_BREATHING, INVISIBILITY, BLINDNESS, NIGHT_VISION, HUNGER, WEAKNESS, POISON, WITHER`

## All Buffs

**RivalHarvesterHoes** - rivalharvesterhoes-ability-, rivalharvesterhoes-proc-ability, rivalharvesterhoes-enchant-, rivalharvesterhoes-essence, rivalharvesterhoes-expfinder, rivalharvesterhoes-money, rivalharvesterhoes-proc, rivalharvesterhoes-xp

**RivalPickaxes** - rivalpickaxes-enchant-, rivalpickaxes-essence, rivalpickaxes-money, rivalpickaxes-proc, rivalpickaxes-xp

**RivalFishingRods** - rivalfishingrods-essence, rivalfishingrods-money

**RivalMobSwords** - rivalmobswords-money, rivalmobswords-essence, rivalmobswords-xp

**Vanilla** - block-break, block-break-exact-, damage, experience, fish-catch, mob-kill, mob-kill-exact-, potioneffect-, resistance

**WildTools** - wildtools-harvesterhoe, wildtools-sellwand

**ZithiumCollectors** - zithiumcollectors-autosell, zithiumcollectors-sellall, zithiumcollectors-sell

**ZithiumMobCoins** - zithiummobcoins

**AbyssCollectors** - abysscollectors-

**AbyssEconomy** - abysseconomy-

**AuraSkills** - auraskills-

**AureliumSkills** - aureliumskills-

**AxSellWands** - axsellwands

**BattlePass** - battlepass

**CoralPrisons** - fake-block-break, coralprisons-

**CyberLevels** - cyberlevels-xp

**DeluxeSellWands** - deluxesellwands-money, deluxesellwands-token

**EconomyShopGUI** - economyshopgui-sell

**EDPrison** - edprisonbreak, edprison-, edprison-enchant-

**InfiniteChestPro** - infinitechestpro

**JobsReborn** - jobs-

**NextGens** - nextgens-sell, nextgens-sellwand

**OptimalSkills** - optimalskills-

**RivalPets** - rivalpets-xp

**Scyther** - scyther-money

**ShopGUIPlus** - shopgui-buy shopgui-sell

**SuperMobCoins** - supermobcoins

**AxGens** - axgens-sell


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.rivaldev.xyz/other-plugins/rival-pets/information.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
