captcha.yml
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# ____ _ ____ _____ ____ _ _ _ #
# / ___| / \ | _ |_ _/ ___| | | | / \ #
# | | / _ \ | |_) || || | | |_| | / _ \ #
# | |___ / ___ \| __/ | || |___| _ |/ ___ \ #
# \____/_/ \_|_| |_| \____|_| |_/_/ \_\ #
# #
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Captcha:
Settings:
# Triggers Captcha when player is mining
Mining:
enabled: true
Captcha-Menu:
# Should the Captcha be Enabled
captcha-enabled: true
# Name of Inventory - Dont remove %item%
name: '&8Captcha ยป Click %item%'
# Chance to activate Captcha
chance: 0.02
# How many times the player can fail the captcha
captcha-times: 5
# Bypass Permission
bypass-permission: rivalpickaxes.captchabypass
# Captcha failed message
failedcaptcha: '&4&l[!] &cYou have failed captcha &f{time}&c/&f5'
# Command to run when player has failed the captcha
command: kick {player} Captcha Failed
# Seconds player spent in the captcha GUI
time-in-gui: 15
# Should the player be punished
punish: true
# Message when player logs out
logged-out: '&4&l[!] &f{player} &chas logged out while in &fCaptcha'
# Message when player spends to much time in captcha
time: '&4&l[!] &f{player} &chas been in the Captcha for &f15 seconds&c.'
# Message Broadcast when player fails the Captcha
failed: '&4&l[!] &f{player} &chas failed the Captcha&f.'
# Message when player confirms the captcha
confirm-message: '&2&l[!] &aYou have confirmed the captcha'
# /captcha <player> command message
forced: '&4&l[!] &cForced a captcha check for &f{player}'
# Sends the message to the player when captcha activates
player-message: '&4&l[!] &cPlease solve the captcha to continue!'
# Period in seconds that the captcha won't activate for player after it already has been activated
exempt-player: 180
# If Enabled it Disables Captcha Menu and Runs the Custom Command when captcha is activated
custom-command:
enabled: false
command: captcha {player}
# Send alerts and failed message to discord, Tutorial how to make a webhook: https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks
discord-webhook:
url: ''
enabled: false
send-failed: true
send-activated-command: true
send-activated: true
Block-Per-Second:
# Enable the alert if player is breaking to many blocks at a time
enabled: true
# Permission to receive the alert message
permission: rivalpickaxes.notify
# Message sent to players with permission
message: '&4&l[Alert] &c{player} &7is breaking to many blocks per second &7(might be nuking) &8(&f{blocks}&8)'
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